Project Dig
A downloadable game for Windows
The dog knows something. Cleatus has a rent notice in one hand and a rusty shovel in the other. His dog won't stop barking at one spot in the backyard, so... fine. FINE. He'll dig. Dig down through the yard one shovelful at a time. The ground caves in where you dig, and the hole you make is the hole you climb down. Sell everything you find to That One Guy next door (he buys anything, no questions asked), spend the money on better gear, pay the rent through the slit in the fence, and keep going. The deeper you dig, the older and weirder the yard gets: bottle caps and a long-lost TV remote, then horseshoes and old coins, fossils, a 1950s time capsule... and somewhere far below, something is barking back. - About 30 minutes long - No timer, no fail state. Just you, a shovel and a good dog - Pet the dog (F). You should pet the dog. - Keyboard and mouse, or controller THIS IS AN EARLY TEST BUILD. Please leave a comment: what was fun, what was confusing, what broke. HOW TO PLAY: unzip, keep all the files together, and run Project Dig.exe. The first time, Windows may say "Windows protected your PC". That's because we're a tiny new studio without a signing certificate yet. Click "More info", then "Run anyway".
| Published | 5 days ago |
| Status | Prototype |
| Platforms | Windows |
| Author | gooddoggames |
| Genre | Simulation |
| Tags | 3D, Cartoon, Cozy, digging, Dogs, First-Person, Funny, Godot, Short, Treasure |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text Everything was made with AI, but every piece was picked, tested and approved by a human (and a dog).
Designed and directed by a human, inspired by his dog. Built with a lot of AI help: the 3D models and textures were generated with AI image and 3D tools (FLUX, Qwen Image Edit, TRELLIS) in our own art style, the code and dialogue were written with Claude, and the sound effects were synthesized by AI-written code. Every piece was picked, tested and approved by a human |
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ProjectDig_Windows.zip 227 MB






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